Month: April 2012
(via Mist of Pandaria by *breathing2004 on deviantART)
Theory of fun (cognition and games) and game grammar overview. This covers the very highest level structure of the thinking on these two interrelated subjects. Raph’s Website » The best game design articles on the site
Your worth as a WoW player isn’t based on how many purples you have. It’s based on the group of cool people you keep as friends in game. Blizzard has been trying for years to create a system where the color of loot doesn’t mean anything, and it’s struck gold with looking for raid. Everyone […]
I got her out of the room as quickly as possible. The next few interviews were a blur, I was shaken. And then it happened again. This time, I found myself talking to a young man fresh out of University about a development position. After allowing me to surf his Facebook, he asked me how […]
lostdoughnut: You thought the same damn thing.
Why the hell can I hear a thump when I look at the picture? And no thump when i look away? OHMY. WHAT IS THIS SORCERY!!!
kerrsplat: bunnyfood: Grumpy Meerkat babies (via allcreatures) Attn: @Cynwise Oh, hey, that’s my kids on Sunday morning!
danceabletragedy: Tunnel of Love by Oleg Gordienko
#blamerades: scourge_ebooks #1 blamerades: Apparently when I wrote posts (or start writing them, at least) I have a habit of just abandoning thoughts mid-sentence and leaving them hilariously unfinished. I think it’s because I start thinking of something else, or I get stuck on a piece of particular phrasing. When this happens, I don’t…