Spellfire was a strange, compelling distillation of all that made Dungeons & Dragons such a recognizable cultural touchstone. Matches no longer hinged on the whims of a capricious Dungeon Master. The rules were more concrete, and the human element shifted to deck-building strategies—more curation than creation. Spellfire was also something of a last tactile hurrah before the majority of games migrated online. Do kids today even know how to shuffle cards?